-----------------------------------
-- Area: Uleguaerand Range
--  HNM: Jormungand
-----------------------------------

require("scripts/globals/status");
require("scripts/globals/titles");

function onMobInitialize(mob)
end;

function onMobSpawn(mob)
    mob:SetMobSkillAttack(0); -- resetting so it doesn't respawn in flight mode.
    mob:AnimationSub(0); -- subanim 0 is only used when it spawns until first flight.
end;

function onMobFight(mob,target)
    if (mob:hasStatusEffect(dsp.effect.BLOOD_WEAPON) == false and mob:actionQueueEmpty() == true) then
        local changeTime = mob:getLocalVar("changeTime");
        local twohourTime = mob:getLocalVar("twohourTime");

        if (twohourTime == 0) then
            twohourTime = math.random(8, 14);
            mob:setLocalVar("twohourTime", twohourTime);
        end

        if (mob:AnimationSub() == 2 and mob:getBattleTime()/15 > twohourTime) then
            mob:useMobAbility(695);
            mob:setLocalVar("twohourTime", (mob:getBattleTime()/15)+20);
        elseif (mob:AnimationSub() == 0 and mob:getBattleTime() - changeTime > 60) then
            mob:AnimationSub(1);
            mob:addStatusEffectEx(dsp.effect.ALL_MISS, 0, 1, 0, 0);
            mob:SetMobSkillAttack(732);
            -- and record the time this phase was started
            mob:setLocalVar("changeTime", mob:getBattleTime());
        -- subanimation 1 is flight, so check if he should land
        elseif (mob:AnimationSub() == 1 and
                mob:getBattleTime() - changeTime > 30) then
            mob:useMobAbility(1292);
            mob:setLocalVar("changeTime", mob:getBattleTime());
        -- subanimation 2 is grounded mode, so check if he should take off
        elseif (mob:AnimationSub() == 2 and mob:getBattleTime() - changeTime > 60) then
            mob:AnimationSub(1);
            mob:addStatusEffectEx(dsp.effect.ALL_MISS, 0, 1, 0, 0);
            mob:SetMobSkillAttack(732);
            mob:setLocalVar("changeTime", mob:getBattleTime());
        end
    end
end;

function onMobWeaponSkill(target, mob, skill)
    if (skill:getID() == 1296 and mob:getHPP() <= 30) then
        local roarCounter = mob:getLocalVar("roarCounter");

        roarCounter = roarCounter +1;
        mob:setLocalVar("roarCounter", roarCounter);

        if (roarCounter > 2) then
            mob:setLocalVar("roarCounter", 0);
        else
            mob:useMobAbility(1296);
        end
    end
end;

function onMobDeath(mob, player, isKiller)
    player:addTitle(dsp.title.WORLD_SERPENT_SLAYER);
end;

function onMobDespawn(mob)
    mob:setRespawnTime(math.random(259200,432000)); -- 3 to 5 days
end;
